
That in turn changed my perception of the fifth Horizon, which I think does an even better job of representing and channeling the culture of its setting, Mexico. This didn’t really sink in for me until I played Horizon 4, a game set in my home country that therefore spoke to me every subtle detail and winking reference was understood. The world itself is arguably the most prominent character of each game. This is actually probably the thing I’ve come to love most of all about Forza Horizon as a sub-series. Many things activate this bit of the brain, like over-the-top set-pieces and silly motoring stunts - but an enormous chunk of it is about one thing: the game’s world. Part of all that is how each vehicle literally feels as it cruises around its open world map, but a bigger part of it is that nebulous, difficult-to-describe thing the game activates within you.
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For my money, this spin-off series has built its reputation and quality around different foundations. But its heart isn’t really about just racing at all.
